How it works

See. Think. Click.

Avalon watches your screen, finds the players, and moves like a human. One loader — on your gaming PC, or on a second rig.

Capture

A.I reads the screen — never the game

Detect

Per-game model finds every player

Humanize

Aim is shaped to move like you

Input

Lands on the live frame, every time

01

Visual capture

Avalon sees the game the way you do — through the screen, nothing more. It watches the action live and stays out of your FPS budget.

Minimal memory footprintCompletely externalNothing injected
capture · live
frame buffer240 fps

02

Game-tuned detection

Every supported game gets its own model, trained on that game’s visuals by people who actually play it. Sub-millisecond inference, on any GPU.

Per-game trained modelsAny GPU supported
96%
locked · 98%
91%
Vision engine · live
4 ms
3 players detectedtracking locked · 60 fps

03

Humanized input

Every motion is drawn from human-like trajectories — varied pacing, natural correction, no robotic snaps. Latency is compensated in real time, so each flick finishes on the live frame.

10+ humanization layersReal-time latency compensation
avalon — gaussian micro-correctionsrobotic — linear snap

Your setup

1PC or 2PC. Your call.

One app, two ways to run it. Switch between them to see what changes.

One machine, one app, zero extra hardware. The fast path from download to live match.

Zero hardware cost

No capture card, no second rig. Download the loader and run it.

Low-overhead capture

Engineered to stay out of your FPS budget — your frames stay yours.

Extra hardware

None

Setup time

~2 min

Best for

Most players

External by design

Avalon A.I never touches the game process. No injection, no hooks, no reads — it watches the same pixels you do and moves a mouse like one too. Our Memory builds (Overwatch, osu!, Bloodstrike, Battlefield 1) work differently: they read game state directly through their own driver.

Get started

Ready to dominate?

Pick your game, grab a key, and be in a match tonight.